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AI Insights · Timothy · July 2021

Top 5 Basketball Games in Africa Q2 2021 Performance

Discover the performance trends of the top 5 basketball games in Africa for Q2 2021, based on data from Sensor Tower.

Top 5 Basketball Games in Africa Q2 2021 Performance

In Q2 2021, the top five basketball games in Africa showcased varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data. Here’s a breakdown of how each app fared.

Basketball Stars: Multiplayer by Miniclip.com experienced a notable rise in weekly downloads early in the quarter, peaking at approximately 57K around mid-April before gradually declining to around 15K by the end of June. The weekly active users followed a similar trend, starting at 92K and peaking at 139K mid-April, then decreasing to around 75K by the quarter's end. Weekly revenue saw fluctuations, with a high of $517 at the end of March and a low of $191 at the end of May, rounding off around $248 by late June.

Basketball Arena: Online Game from Masomo Gaming had a more stable trajectory. Weekly downloads started at 24K at the end of March but dwindled to about 6.7K by the end of June. Weekly active users mirrored this trend, beginning at 56K and reducing to 27K over the same period. Revenue peaked at $1.2K at the end of March, with a steady decline to $207 in early June, before recovering slightly to $488 by the end of the quarter.

Basketball Life 3D - Dunk Game by CASUAL AZUR GAMES had a significant spike in weekly downloads, notably around late May, reaching nearly 50K. However, this number dropped to approximately 6.5K by the end of June. Active users also saw a peak at around 85K in late May, before settling at 23K by the quarter’s end. Notably, there was no reported revenue for this game during Q2.

NBA LIVE Mobile Basketball from Electronic Arts showed consistent weekly active users, starting at 99K and ending at 102K. Downloads fluctuated slightly, beginning at 12K and reaching 15K by the end of June. Revenue was relatively stable, with slight variations, peaking at $776 mid-April and maintaining around $450 towards the end of the quarter.

Finally, Fanatical Basketball by CanaryDroid displayed a steady performance. Weekly downloads began at 5.4K and increased to 6.5K by the end of June. Active users remained relatively stable, starting at 35K and ending at 30K. There was no reported revenue for this game during the quarter.

These insights highlight the varying dynamics of basketball games in Africa. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021